Air Armor Ninja
ATK:
1400
DEF:
1400
When this card is Summoned: You can target 1 "Ninja" monster you control; reduce its Level by 1.
Altitude Knight
ATK:
1400
DEF:
1200
Once per turn, if another monster on the field returns to the hand or Main Deck: Send 1 WIND monster from your Deck to the Graveyard.
Angmarl the Fiendish Monarch
ATK:
2400
DEF:
1000
When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand.
Beelze Frog
ATK:
1200
DEF:
800
This card gains 300 ATK for each "T.A.D.P.O.L.E." in your Graveyard.
Black Dragon Ninja
ATK:
2800
DEF:
1600
Cannot be Special Summoned, except with the effect of a "Ninja" monster or "Ninjitsu Art" card. Once per turn, during either player's turn: You can send 1 "Ninja" monster and 1 "Ninjitsu Art" card from your hand and/or face-up from your field to the Graveyard, then target 1 monster on the field; banish it. If this face-up card leaves the field: Special Summon as many monsters banished by this card's effect as possible to their owner's field(s).
Blue Dragon Ninja
ATK:
2100
DEF:
1200
Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.
Brain Crusher
ATK:
2400
DEF:
1500
Once per turn, during the End Phase, if this card destroyed an opponent's monster by battle and sent it to the Graveyard this turn while you controlled it: You can target 1 of those destroyed monsters in the Graveyard; Special Summon that target.
Chiron the Mage
ATK:
1800
DEF:
1000
Once per turn: You can discard 1 Spell Card, then target 1 Spell/Trap Card your opponent controls; destroy that target.
Chthonian Soldier
ATK:
1200
DEF:
1400
When this card is destroyed by an opponent's attacking monster and sent to the Graveyard, the Battle Damage you took from this battle is also inflicted to your opponent.
Cosmic Compass
ATK:
100
DEF:
300
When this card is Normal Summoned: You can Special Summon a number of "Compass Tokens" (Machine/EARTH/Level 1/ATK 0/DEF 0) up to the number of monsters your opponent controls.
Dai-sojo of the Ice Barrier
ATK:
1600
DEF:
2200
When this card is Normal or Flip Summoned, it is changed to Defense Position. Face-up "Ice Barrier" monsters you control cannot be destroyed by Spell or Trap Card effects.
Des Frog
ATK:
1900
DEF:
0
When this card is Tribute Summoned, you can Special Summon "Des Frog"(s) from your hand or Deck up to the number of "T.A.D.P.O.L.E."(s) in your Graveyard.
Dotedotengu
ATK:
0
DEF:
800
If this card in your possession is sent to your Graveyard by an opponent's card effect: You can target 1 card your opponent controls; return it to the hand.
Duck Fighter
ATK:
1300
DEF:
1400
If this card is in your hand or Graveyard: You can Tribute Tokens whose total Levels equal 3 or more; Special Summon this card. You can only use the effect of "Duck Fighter" once per turn.
Fabled Lurrie
ATK:
200
DEF:
400
When this card is discarded to the Graveyard, Special Summon it.
Fabled Topi
ATK:
500
DEF:
200
If your opponent has 2 or more cards in their hand than you do, you can reveal 1 "Fabled" monster in your hand and Tribute this face-up card to select 2 Spell or Trap Cards your opponent controls, and destroy them.
Flame Armor Ninja
ATK:
1700
DEF:
1000
When this card is Summoned: You can target 1 "Ninja" monster you control; increase its Level by 1.
General Gantala of the Ice Barrier
ATK:
2700
DEF:
2000
Once per turn, during your End Phase, you can select 1 "Ice Barrier" monster in your Graveyard, except "General Gantala of the Ice Barrier", and Special Summon it.
General Grunard of the Ice Barrier
ATK:
2800
DEF:
1000
During your Main Phase, you can Normal Summon 1 "Ice Barrier" monster in addition to your Normal Summon or Set. This effect can only be used once per turn.
Genex Ally Changer
ATK:
1200
DEF:
1800
Once per turn, you can select 1 face-up monster on the field and declare 1 Attribute. The selected monster's Attribute becomes the declared Attribute until the End Phase.
Genex Ally Powercell
ATK:
1700
DEF:
0
Other face-up monsters you control with the same Attribute as this card gain 500 ATK.
Genex Ally Reliever
ATK:
2200
DEF:
1000
If you negate the activation of a Spell Card, Trap Card, or Effect Monster's effect activated by your opponent, you can Special Summon this card from your hand.
Genex Ally Solid
ATK:
500
DEF:
1200
Once per turn, you can send 1 face-up WATER "Genex" monster you control to the Graveyard to draw 2 cards.
Genex Army
ATK:
2300
DEF:
1300
When this card is Tribute Summoned by Tributing a "Genex" monster, you can destroy 1 card your opponent controls.
Herald of Creation
ATK:
1800
DEF:
600
Once per turn: You can discard 1 card, then target 1 Level 7 or higher monster in your Graveyard; add that target to your hand.
Mecha Phantom Beast Aerosguin
ATK:
1600
DEF:
400
Once per turn: You can banish 1 "Mecha Phantom Beast" monster from your Graveyard, except "Mecha Phantom Beast Aerosguin"; Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects.
Mecha Phantom Beast Hamstrat
ATK:
1100
DEF:
1600
When this card is flipped face-up: Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 Token, then target 1 "Mecha Phantom Beast" monster in your Graveyard; Special Summon that target. You can only use this effect of "Mecha Phantom Beast Hamstrat" once per turn.
Mist Condor
ATK:
1400
DEF:
400
You can Special Summon this card from your hand by returning 1 face-up "Mist Valley" monster you control to the hand. If you do, this card's ATK becomes 1700.
Mist Valley Executor
ATK:
2100
DEF:
1600
When this card is Normal Summoned, return all face-up Spell and Trap Cards on the field to their owners' hands.
Mist Valley Thunderbird
ATK:
1100
DEF:
700
When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.
Ninja Grandmaster Sasuke
ATK:
1800
DEF:
1000
At the start of the Damage Step, if this card attacks a face-up Defense Position monster: Destroy that monster.
Numen erat Testudo
ATK:
1800
DEF:
0
Neither player can Special Summon monsters with 1800 or less ATK.
Poison Draw Frog
ATK:
100
DEF:
100
When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed by battle), you can draw 1 card.
R-Genex Crusher
ATK:
800
DEF:
800
When this card is Normal Summoned, you can add 1 Level 4 "R-Genex" monster from your Deck to your hand.
R-Genex Magma
ATK:
1000
DEF:
200
When this card is Normal Summoned, you can add 1 Level 2 "R-Genex" monster from your Deck to your hand.
R-Genex Ultimum
ATK:
1800
DEF:
1400
When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck.
Royal Knight of the Ice Barrier
ATK:
2000
DEF:
2000
When this card is Tribute Summoned, Special Summon 1 "Ice Coffin Token" (Aqua-Type/WATER/Level 1/ATK 1000/DEF 0) in Attack Position to your opponent's side of the field. This Token cannot be Tributed for a Tribute Summon.
Samurai of the Ice Barrier
ATK:
1800
DEF:
1500
When this face-up Attack Position card is changed to face-up Defense Position: Destroy this card, and if you do, draw 1 card.
Scary Moth
ATK:
1800
DEF:
2300
Each player can only Special Summon a monster(s) once per turn.
Senior Silver Ninja
ATK:
2300
DEF:
2200
When this card is flipped face-up: You can Special Summon any number of "Ninja" monsters, except "Senior Silver Ninja", from your hand and/or Graveyard in face-down Defense Position. There can only be 1 face-up "Senior Silver Ninja" on the field.
Shore Knight
ATK:
1400
DEF:
1200
Once per turn, if the battle position of this face-up card on the field is changed: Send 1 WATER monster from your Deck to the GY.
Strategist of the Ice Barrier
ATK:
1600
DEF:
1600
Once per turn, you can send 1 "Ice Barrier" monster from your hand to the Graveyard to draw 1 card.
T.A.D.P.O.L.E.
ATK:
0
DEF:
0
When this card you control is destroyed by battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to your hand.
The Calculator
ATK:
-1
DEF:
0
The ATK of this card is the combined Levels of all face-up monsters you control x 300.
The Creator
ATK:
2300
DEF:
3000
Cannot be Special Summoned from the Graveyard. Once per turn: You can target 1 monster in your Graveyard; send 1 card from your hand to the Graveyard, and if you do, Special Summon that target.
The Creator Incarnate
ATK:
1600
DEF:
1500
You can Tribute this card; Special Summon 1 "The Creator" from your hand.
Thunder Nyan Nyan
ATK:
1900
DEF:
800
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
Treeborn Frog
ATK:
100
DEF:
100
Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.
Troop Dragon
ATK:
700
DEF:
800
If this card is destroyed by battle and sent to the GY: Special Summon 1 "Troop Dragon" from your Deck.
Unifrog
ATK:
400
DEF:
400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
Wingtortoise
ATK:
1500
DEF:
1400
When a face-up Fish, Sea Serpent, or Aqua-Type monster(s) you control is banished: You can Special Summon this card from your hand or Graveyard. (The banished monster(s) must be Fish, Sea Serpent, or Aqua-Type even after being banished.)
White Ninja
ATK:
1500
DEF:
800
FLIP: Target 1 Defense Position monster on the field; destroy that target.
D.3.S. Frog
ATK:
2500
DEF:
2000
"Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card gains 500 ATK for each "Treeborn Frog" in your Graveyard.
XY-Dragon Cannon
ATK:
2200
DEF:
1900
"X-Head Cannon" + "Y-Dragon Head" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-up Spell/Trap Card your opponent controls; destroy that target.
XYZ-Dragon Cannon
ATK:
2800
DEF:
2600
"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the GY. You can discard 1 card, then target 1 card your opponent controls; destroy that target.
XZ-Tank Cannon
ATK:
2400
DEF:
2100
"X-Head Cannon" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down Spell/Trap Card your opponent controls; destroy that target.
YZ-Tank Dragon
ATK:
2100
DEF:
2200
"Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 face-down monster your opponent controls; destroy that target.
Metal Armored Bug
ATK:
2800
DEF:
1500
A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.
X-Head Cannon
ATK:
1800
DEF:
1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.
Shinato, King of a Higher Plane
ATK:
3300
DEF:
3000
This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's Ark". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. When this card destroys a Defense Position monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed monster.
Fushi No Tori
ATK:
1200
DEF:
0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
Hino-Kagu-Tsuchi
ATK:
2800
DEF:
2900
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent, they discard all cards in their hand during the next Draw Phase, before they draw.
Izanami
ATK:
1100
DEF:
1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
Yamata Dragon
ATK:
2600
DEF:
3100
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent, draw cards until you have 5 cards in your hand.
Heavy Mech Support Armor
ATK:
500
DEF:
500
If this card is Normal Summoned: You can target 1 Union monster in your GY; Special Summon it. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. Your opponent cannot target a monster equipped with this card with card effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Machina Peacekeeper
ATK:
500
DEF:
400
When this card on the field is destroyed and sent to the GY: You can add 1 Union monster from your Deck to your hand. Once per turn, you can either: Target 1 Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Y-Dragon Head
ATK:
1500
DEF:
1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Z-Metal Tank
ATK:
1500
DEF:
1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Calming Magic
This card can only be activated at the start of Main Phase 1. During the Main Phases and Battle Phase of this turn, neither player can Summon monsters.
Des Croaking
Activate only while you control 3 face-up "Des Frogs". Destroy all cards your opponent controls.
Dicephoon
Roll a six-sided die and apply the result. ● 2, 3, or 4: Destroy 1 Spell/Trap on the field. ● 5: Destroy 2 Spells/Traps on the field. ● 1 or 6: You take 1000 damage.
Dimension Explosion
Return 1 face-up Fusion Monster you control to the Extra Deck. Both players select up to 2 of their monsters that are removed from play, and Special Summon them.
Frontline Base
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
Guarded Treasure
Activate this card by discarding 5 cards; draw 2 cards. While this card is on the field, draw 2 cards instead of 1 for your normal draw during your Draw Phase.
Leeching the Light
Select 1 face-up LIGHT monster your opponent controls. All face-up Attack Position monsters you control gain ATK equal to the ATK of the selected monster, until the End Phase.
Machine Assembly Line
All Machine-Type monsters on the field gain 200 ATK. Each time a face-up Machine-Type monster(s) on the field is destroyed by battle or card effect, place 2 Junk Counters on this card. You can send this card to the Graveyard, then target 1 Machine-Type monster in your Graveyard whose Level is less than or equal to the number of Junk Counters that were on this card; Special Summon that target.
Magic Triangle of the Ice Barrier
Reveal 3 "Ice Barrier" monsters with different names in your hand to select 1 card your opponent controls. Destroy the opponent's card and Special Summon 1 "Ice Barrier" monster from your hand.
Mystic Plasma Zone
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
Shinato's Ark
This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
Single Purchase
If you have 3 or more cards in your hand (other than this card), and none of them are monsters: Banish your entire hand face-up; add 1 monster from your Deck to your hand. If you do, you cannot Normal or Special Summon any monsters for the rest of this turn, except monsters with that name.
Summoning Curse
If a monster(s) is Special Summoned: The current controller of that monster(s) banishes 1 card from their hand. Once per turn, during your End Phase, pay 500 LP or destroy this card.
Wattcine
When a Thunder-Type monster you control inflicts Battle Damage to your opponent, gain Life Points equal to the damage inflicted.
Booby Trap E
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
Chain Ignition
Once per turn, if a monster(s) your opponent controls is destroyed by your opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy that target.
Dice-nied
Each time your opponent Special Summons a monster(s): Roll a six-sided die, and return all of those Summoned monster(s) to the hand with a current Level that's the same as the result.
Double Magical Arm Bind
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
Judgment of Thunder
Activate only when you Summon a Thunder-Type monster(s). Destroy 1 card your opponent controls.
Lineage of Destruction
Activate only during a turn in which you destroyed a Defense Position monster your opponent controlled. Select 1 Level 8 monster you control. During this turn, the selected monster can attack twice.
Lucky Punch
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
Nature's Reflection
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.
Ninjitsu Art of Duplication
Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.
Ninjitsu Art of Transformation
Activate this card by Tributing 1 face-up "Ninja" monster; Special Summon 1 Beast, Winged Beast, or Insect monster from your hand or Deck whose Level is less than or equal to the Level the Tributed monster had on the field +3. When this card leaves the field, destroy that monster.
Premature Return
Banish 1 card from your hand, then target 1 of your banished monsters; Special Summon it in face-down Defense Position.
Raigeki Bottle
Each time a monster you control declares an attack, place 1 Thunder Counter on this card. You can send this card with 4 or more Thunder Counters to the Graveyard; destroy all monsters your opponent controls.
Rebound
When your opponent activates a Spell Card, Trap Card, or monster effect that returns a card(s) from the field to the hand: Negate that effect, and if you do, send 1 card from your opponent's hand (at random) or from their side of the field to the Graveyard. When this Set card is destroyed by your opponent's card effect and sent to the Graveyard: Draw 1 card.
Roll Out!
Target 1 Union monster in your Graveyard; equip that target to a monster you control that would be an appropriate target for that Union monster's effect.
Soul Transition
If you control no Special Summoned monsters: Tribute 1 face-up Level 4 Normal Summoned/Set monster; draw 2 cards. You can only activate 1 "Soul Transition" per turn. You cannot Special Summon monsters the turn you activate this card.
Treasure Map
You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.
Turnabout
If there is a face-up monster on the field whose current Level is different from its original Level: Change all monsters on the field to face-down Defense Position.